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ULTRASTIMULANT

With this project I wanted to focus less on character modelling and more on Alternative shading and animation styles. Setting these limits for myself helped me develop this jittery, overstimulating brushstroke effect. I spent time building the characters into personalities that feel at home within this world, and settled on a compositing and sound editing style that pushed the vibes to their grittiest.

Geometry Node tree: A Brushstroke generator I developed personally for the chaotic style of this project.

Geometry Node tree: A Brushstroke generator I developed personally for the chaotic style of this project.

Shader setup: using UV colour information to determine brushstroke colour.

Shader setup: using UV colour information to determine brushstroke colour.